PORTFOLIO · v2.0 · 2026

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Gomoku iOS

Native game prototype exploring turn logic, board-state rendering, and lightweight interaction design.

Features

Model turn state around predictable update paths.
Keep board rendering legible under rapid interaction.
Handle win detection, invalid input, and fast resets cleanly.

Tech Stack

SwiftUIKitGame Design
Gomoku iOS preview

Notes

Overview

This project explored a clean mobile presentation of Gomoku with an emphasis on board clarity and responsive turn feedback.

Technical Notes

  • The board and move state were modeled around predictable update paths.
  • UI decisions favored legibility over ornament.
  • The project was useful as an exercise in reducing visual clutter while keeping interaction obvious.

Challenges

Games expose edge cases quickly. Even a small turn-based ruleset needs careful handling of win detection, invalid input, and fast resets.